Archive for: November’s Song

Not going to write much this week, because you’ve all got more entertaining things to read than this blog, don’t you?

Yes. Yes, you do.

On top of that, I don’t actually need to write much, because much of this post was written for me, by the various creators of BLACK JACK O’BREEN and KNIGHTCAP: NOVEMBER’S SONG. If you “flip” to the back of each of these fine webcomics, you’ll find biographical blurbs for each of the involved creators. It was shortly after the books were finished that Z2H asked each of us to write a blurb for ourselves - something they surely regret and aren’t likely to ask for again.

It’s fairly easy to write about interesting fictional characters; it’s also fairly easy to write about interesting non-fictional characters. I am neither interesting nor fictional (mostly), so writing about myself is one of the harder things I’ve had to do (still beats fence painting, though.) My problem, when faced with the challenge of writing a bio for myself, is coming up with something that doesn’t reflect how utterly mundane a person I actually am. One normally lists accomplishments, but mine are few and far between. Yes, a former mayor of Red Deer’s last official act in that capacity was being hugged by me. Yes, I graduated from art college with distinction - two distinctions if you count the tablecloth with the word “HEROIC” stenciled on it as a cape. Yes, I am the real-life inspiration for the Robert Redford character in The Horse Whisperer.

Actually, that last one’s not true.

But since I hugged the mayor of Red Deer and ended a promising local political career, what have I actually done with my life that’s noteworthy? Answer: Not a lot. And because I haven’t done a lot, it’s hard to come up with a bio that anyone would be interested in reading.

Let me rephrase that: it’s hard to come up with a truthful bio that anyone would be interested in reading. In fact, it’s very easy indeed to string together a bunch of untruths into something that, while it’s complete BS, is still better than reading about how much I love my cats*. I still remember fondly the bio I wrote where I claimed my greatest goal in life was to become a female Vietnamese prostitute, and that it was only after achieving this goal at the age of fourteen that I moved into the comic-creating realm…

But I digress.

As it happens, many of the people I had the pleasure to work with on my Zeros 2 Heroes books took a similar, not-entirely serious approach to writing their bios. And we were, for the most part, ruthlessly edited by the higher-ups and made to look like decent, if bland human beings.

But as readers of this blog know, my posting philosophy is simplicity itself: if someone wrote it, I might as well post it. And so I present to you, the un-ruthlessly edited bios the various creators wrote for themselves. Because it beats writing a lengthy blog post myself.

Oh, bugger.

BLACK JACK O’BREEN writer John Michael Sullivan described himself and his comic writing endeavours thusly:

“John Sullivan is a Vancouver-based writer and journalist. He has written science fiction short stories, screenplays and magazine articles, run web sites, edited multi-million dollar government contract proposals, and given subcutaneous fluids to a cat. What the hell, why not a comic book?”

The paycheque probably isn’t as good as running websites or editing multimillion dollar contracts, for one, but let’s not go there.

Stephen Cmelak had this to say about himself:

“Stephen Cmelak is a writer-by-night, who by day poses as a mild-mannered middle-manager for a great metropolitan retail chain. In 2005, he contributed three pages to the Blank Label Webcomic Hurricane Relief Telethon, which raised over $28, 000 in donations for the victims of Hurricane Katrina. He currently lives in Scarborough, Ontario, only two blocks from where he was born, which is somewhat akin to the thief who returns to the scene of the crime.”

BLACK JACK O’BREEN (and THE WEST WAS LOST) artist Frank Grau, Jr. - ever the energetic one - gave us a number of options:

“Frank Grau is a dude from So Cal. He likes to do art. He’s a chronic laconic.”

or:

“Frank Grau is a native of Southern California, where he illustrates and designs from his home studio. Frank is self-taught, and has been illustrating professionally for over fifteen years. His work was featured in Spectrum 10, and more recently he was commissioned by San Diego Comic Con ‘08 to illustrate the cover of their events book.”

or:

“Frank Grau is an artist who’s just lucky he even has any work these days.”

or:

“[fill in the blank]”

I quite like the last one, personally, though I’d probably have written it as “[fill in the blank with something interesting]”

KNIGHTCAP: NOVEMBER’S SONG artist John Keane sent this:

“John Keane is a cartoonist/writer/artist and disreputable Dogsbody in Ottawa, Canada.

He originally hails from Ireland where he worked for Kaveleer Productions assisting on two award-winning animated shorts and contributing as a character/production designer.

Now in Canada he has contributed work to a whole manner of places doing character design and storyboarding work, as well as the odd comic gig.
John has four arms and can draw with all of his eight hands (two hands per arm). His ambition is to create a successful TV series that features a character with four arms so he can leave the house without facing ridicule. He also has a pet aswang but keeps it well-fed so not to worry.

Letterer Ed Brisson said:

Actually, I better check with Ed and make sure he’s cool with me posting what he said. Not that it was bad, but, you know. Better safe than sorry.

And, of course, there’s yours truly. No Vietnamese prostitutes in this one, I’m afraid. In fact, I tried my best to write it “straight” but even so I found myself having trouble taking it entirely seriously:

“In addition to being the editor of this astonishingly well-edited comic book, Andrew Foley is also the handsome, talented, and above all modest writer of comics like THE HOLIDAY MEN, PARTING WAYS, and DONE TO DEATH. His online home is AndrewFoleyWritesThings.com.”

A

(*Actually, I don’t like my cats that much. One’s so stupid it’ll someday die horribly after it forgets to breathe, and the other regularly tries to suffocate me in bed by sleeping on my face.)


9 Jul. 2008

No Foleyage.

Posted by andrew under November's Song | 7 Comments »

kcns_cover_encoreecnoreb.jpg


Is that a light I see at the end of the tunnel? Why yes, I do believe it is. The end of my long CCN Phase One journey (and longer blog posts) nears, my friends. Ask not for whom the bell tolls, this one’s mine. What a long, strange trip it’s been. May the Force be with you. Additional clichés available on request.

“Say it’s not so, Andrew! It can’t be (almost) over, not now, not after we’ve gone through so much together!” I hear you say. But it is (almost) over, it most definitely is. Let’s review Foley’s editorial checklist:
-John Keane’s interior artwork on Stephen Cmelak’s KNIGHTCAP: NOVEMBER’S SONG is done, done, done. Wanna see some?

page 11

-Frank Grau, Jr. put in a grueling two weeks to hit the end of June deadline with art for John Michael Sullivan’s BLACK JACK O’BREEN. You’d think painting 14 pages in around that many days would tempt an artist to take shortcuts, and in some cases you’d be right. But not Frank’s, and it’s pistols at dawn for anyone who says otherwise. I had to wear a bib when I saw this page, because it made me droooool

page 22
-Lettering Machine Ed Brisson is digging himself out from under a pile of Z2H books in need of text, but at the top of that pile (or the bottom, whatever was closest to Ed), was Black Jack. One proofread and we can stick a fork in the lettering on BJO, too.

page 10

-What does that leave me to do? Nothing, that’s what, and that’s how I like it.
-Oh, wait. I knew I was forgetting something.

cover rough

Yep, that’s a preliminary John Keane rough for KNIGHTCAP’s cover. Stephen, John and I are working an old-school Marvel superhero vibe with this one, and judging from the rough, it’s gonna look good when it’s finished. But then, it’s John Keane, right? Of course it’s gonna look good when it’s finished.
When will you get to see it finished? Good question. I’m pleased as punch to say the launch date for BLACK JACK O’BREEN, KNIGHTCAP: NOVEMBER’S SONG, and a multitude of other Z2H modern masterpieces will be (CENSORED. SHUT UP, ANDREW - JESSICA)

It’s be a tense but rewarding couple of months for Ye Olde Editor. Unexpected deadlines, unexpected excruciating back pain, expected rather pleasant but not exactly energizing pain medication, and a whole bunch of unexpected new technology couldn’t stop the production of a couple of awesome comics. No reasonable person would blame me if I took a little break now, to catch my breath.
BUT I’M NOT GONNA!
What are you, high? I’m on a roll! I’m making comics and getting paid to do it—does life get better than this? Answer: Not MY life, baby!

(As a matter of fact, I haven’t been drinking. Why do you ask?)

So it gives me great pleasure to announce something I believe I’m actually allowed to announce, which is this: I’ve landed the plum assignment of editing CCN:APTN two-time winner Beth Dillon’s NORTH WIND comic. I just started talking with Beth today, and look forward to creating another great book with her.

And so, while this post marks the end of DENSE FOLEYAGE #1, you should still Watch This Space. In a week or three, I’ll be starting a second volume of observations, rants, and non-sequiturs under the DENSE banner.

Oh, and if you didn’t like DF#1, please take a moment to let me know in comments or PM what you would’ve like to see, what I could do differently and better with my virtual soapbox. I write this thing mostly about me, but I write it FOR you. I can ramble endlessly (long-time readers might have noticed), but I’d much rather have a discussion than give a lecture. So talk to me. Please. I’m so very, very lonely…

Ever upward, Heroes!
Foley

PS: Gratuitous Plug! For those who just can’t bear the thought of a few Foleyage-free weeks (hi Mum!), I also post fairly frequently, if irregularly, on the ANDREW FOLEY WRITES THINGS blog. Check it out…if you dare!

Link: ANDREW FOLEY WRITES THINGS 


Deadlines are rushing me and my fellow Z2H editors like something big and fast that you don’t want rushing at you if you can possibly avoid it. It’d be a tough week on my best day, but my best day this is not, as Foley’s Back Blowout 2008 continues more or less unabated. While I haven’t spent any more time at the emergency room, I also haven’t moved more than a couple feet from my bed for the better part of nine days, now. Even our pets think the room smells a little hinky and are actively avoiding it, and our dog thinks other dogs’ poo is the most alluring scent imaginable…

One of the things I did move out of bed for was a visit to the doctor this afternoon, to tell her, in the most concise, well-considered manner possible that “I NEED SOME DRUGS EITHER THAT OR JUST PUT A BULLET IN MY HEAD I DON’T CARE ANYMORE MY BACK HURTS IT HURTS IT HURRRRTS!”

She opted to add a few more medications to my already-considerable prescription list (some people treat their body like a temple; I treat mine like a pharmaceutical company waste dump site.) The upside of all this is that I will hopefully be feeling less discomfort tomorrow. The downside is that I’ll be feeling very little at all this time tomorrow, and will in fact have the intelligence, wit, and general demeanour of someone playing a background zombie in a George Romero Living Dead flick. From the sounds of it, this particular medicinal cocktail won’t make me hunger for human flesh (any more than usual), but it will leave me in the kind of semi-comatose state I used to strive for back in art college but discovered to my detriment isn’t terribly cool when you’ve got a deadline bearing down on you.

So, no Density from Foley today; instead I present to you the mostly unedited answers KNIGHTCAP creator/writer Stephen Cmelak gave to my Nine Questions That I Meant To Follow Up On But Never Did Because I Screwed My Back Up. My thanks to Stephen for the blogging save. I hope to be back to normal blogging next week, but then I hoped to be back to normal blogging this week and instead I’m going on about back pain and associated medications. You just never know what you’re going to get here, do you?

THE NINE QUESTIONS THAT I MEANT TO FOLLOW UP ON BUT NEVER DID BECAUSE I SCREWED MY BACK UP and STEPHEN CMELAK’S ANSWERS TO THE AFOREMENTIONED QUESTIONS

AF: How long have you had the idea for BLACK JACK/KNIGHTCAP, and what inspired you to create them?

SC: Knightcap the character has been with me, in one form or another, since I was about sixteen. My nickname in high school was “Hatman”, owing to the fact that I wore a baseball cap to class every day, usually paired with a superhero T-shirt. In grade 11, the baseball cap gave way to a grey fedora…because if you’re going to be singled out for being different, then goddamn it, you might as well to embrace it. Hatman became a superhero in grade 12 when I was invited to read the announcements on Friday mornings, and adopted a cheesy sign-on that I intended to be reminiscent of The Shadow, but which probably came off more as Darkwing Duck.

Months later, during my first forays into the world of internet message boards, I used ‘Hatman’ as my login name. Eventually I became a regular at the site that would eventually become Jonah Weiland’s Comic Book Resources, the Kingdom Come Message Board, where I met a number of friends who I remain close with to this day. While the main topic of discussion there was the Alex Ross/Mark Waid limited series, between issues the board’s regulars started writing our own superhero epics featuring our online alter-egos. Hatman became a non-superpowered urban detective hero—not coincidentally like a certain Dark Knight with whom his name rhymes—who used a series of trick hats to fight crime instead of a utility belt. The battered grey fedora became his symbol, as it had been mine in high school, and his go-to weapon: the Boomerang Fedora, a combination of Batman’s batarangs and Captain America’s shield, which struck with the force of fifty hats.

Gradually, over time, Hatman became less and less of a Batman parody and more of his own character. As a fan of DC’s legacy heroes, like the Flash, I invented a legacy for him that went all the way back to the Golden Age—a grandfather who fought in WWII, who he idolized, and whose example he struggled to live up to. In the course of writing those early stories, I discovered he was less Batman than Captain

America-by-way-of-Spider-Man, an aspiring square-jawed paragon of goodness, justice and virtue, who is nonetheless a young and impetuous smart-ass. And I learned that he is a hopeless—some would say reckless—romantic, who has extraordinarily bad luck when it comes to women.

Enter Fugue.

Originally called ‘Deus Ex Girlfriend’, a play on the name of a friend’s band, I originally wrote her into the stories as the ultra-powerful ex-girlfriend of one of that same friend’s characters, the Hawaiian Puncher. The idea that this godlike character (who could alter the very fabric of the universe just by singing) once dated this one-note loser (a superhero by virtue of his ability to punch really, really hard) struck me as really amusing. And though she only ever appeared the once, the idea stuck with me. What on earth could she have possibly seen in him? My rationale was that she could ‘hear’ something in the music of his soul that hinted at some kind of untapped potential for greatness, a hint of what the universe’s plan for him actually was.

And that’s what made me think of SWEET NOVEMBER, one of my mom’s all-time favorite films, in which Sandy Dennis plays a quirky, bohemian hippie who lures emotionally crippled men into affairs, then helps them repair their lives. She invites Anthony Newley’s uptight English businessman to spend a month with her—as she has all her previous ‘cases’—on the promise that she will change his life around. An honest-to-goodness relationship begins to develop between them, but Sara refuses to extend it past their agreed month. Charlie eventually learns that she is dying of a terminal disease, and that her goal is to help—and be remembered—by as many people as humanly possible before her end comes. In an emotional end to the story, Charlie agrees to abide by Sara’s wishes and walk away from the relationship, “brim full of memories”, but his spirit has been irrevocably changed.

What if “Deus Ex Girlfriend” were doing something similar—serial dating seemingly useless superheroes, or taking them on as sidekicks—for similar reasons? Given her powers, what if her “terminal disease” actually wound up being ‘terminal’ for reality itself? And what if her goal wasn’t just to be remembered, but to save the world…from herself?

It was an idea I kicked around in the back of my head for awhile. But it wasn’t until Zeroes 2 Heroes and C:CCN came along that I actually worked it up into an actual pitch, almost on a whim. And it had never occurred to me until that point to put her together with Hatman…who was now called ‘Knightcap’, at the suggestion of my friend Brian Joines, as the final step of his evolution away from Batman parody to full-fledged original character. (As an ironic aside, though, my high school’s sports teams were called ‘The Knights’, bringing Knightcap’s origin back around full-circle.)

It made sense, though. Who better to play the neurotic straight man to my quirky, extra-dimensional hippie-goddess than a smart-assed neurotic superhero-wannabe who threw a hat at people? And why hadn’t I seen it before?

The rest, as they say, is history in the making…

AF:  In your ideal world, how long would Jack O’Breen and Knightcap’s stories be? Are the stories you’ve begun telling the only ones you have for the characters, do you have other stories but a finite number with a set ending, or would these be the lead characters in an ongoing, potentially unending series?

SC: The answer for this is somewhere in between ‘ongoing, potentially unending’ and ‘a finite number with a set ending’. I do definitely have an end in mind for Knightcap and Fugue—CENSORED BY ANDREW BECAUSE IT’S TOO COOL TO REVEAL BEFORE THE COMIC (WHICH SIMPLY MUST BE MADE) IS MADE—but there’s potentially hundreds of stories that could be told between now and then, with either of them. Like every good Star Wars nerd, I envision it as a trilogy…but with an ‘Empire Strikes Back’ that can be as long as I need or want it to be.

Also, Fugue’s been at this—one month at a time—for at least as far back as the early 40’s, when Eric’s grand-dad was wearing the fedora…so there’s your prequel trilogy right there. ;)

AF: Both your title characters take action largely in reaction to situations involving other members of their family. Without getting too personal (I’ll let you decide what qualifies), how have your families affected your creative lives? How does your family feel about the fact that you won a contest and are having comics you wrote created?

SC: It’s funny you should ask that, because this project bears the influence of both my parents like no other I’ve attempted before. The science fictiony, fantastical elements are all thanks to my dad, who shared his love for things like Star Trek, The Twilight Zone and Planet of the Apes with me, from a very young age. The romantic comedy and star-crossed lovers bits are the product of my mom exposing me to movies like Breakfast At Tiffany’s, Some Like It Hot, Arsenic and Old Lace and Peggy Sue Got Married…sometimes against my will, but less often than I would have had her believe. The only way I could make it more a product of my parents’ influence on me would be to produce it as rock opera with music by ABBA and book by Carl Sagan…

I’m very lucky, in that my family has always been very supportive of my creative endeavors…my dad, because he’s a frustrated creative-type himself, whose old-world parents urged him to get his head out of the clouds and focus on something sensible…and my mom simply because she can see that I’m happiest when I’m doing something creative. If anything, my mom’s support has actually meant more, since she doesn’t really get the whole ‘sci-fi/fantasy/comic book geek’ thing, which is really the only level my dad and I have ever had a real connection on. The fact that it can be such an impenetrable mystery to her, and yet she still urges me to pursue it so fiercely, is both endearing and inspiring.

AF: Each of your stories also contain a romantic angle. Where does love fit into the grander scheme of things in your stories?

SC: Well, being a romantic comedy, love is naturally kind of central to KC:NS. Like John (Sullivan, writer of BLACK JACK O’BREEN) said, it’s a terrific character motivator, and one that’s pretty universal to the human experience. I think everybody, at some point, encounters that special someone who turns your world upside-down and makes you want to be more, somehow…older, smarter, better looking, more sophisticated…somebody who pushes you to strive to be a better person overall, just by their mere presence in your life. Sometimes you fall flat on your face in the attempt—that’s where the comedy comes in—and it doesn’t always wind up happily ever after, but it changes you nevertheless. Knightcap meeting Fugue, and falling for her when she sees a potential in him that he can’t, sets him on a path that he probably wouldn’t have taken, otherwise. It’s not just about impressing her, it’s about proving himself worthy of her, of that faith she has in him. And I think we all experience that, to some degree, especially in adolescence and young adulthood, so it’s an easy thing for an audience to plug into and invest in.

AF: What’s the most unexpected thing you’ve experienced so far in working on your Z2H comic?

SC: I’ve been most surprised by just how collaborative the process has been, and how much input that I as the writer still have even after the script is finished. I wasn’t expecting to be so involved in discussions over page layouts and word balloon placement—I figured that, as the writer, you just handed your completed script over, left all the art decisions in the hands of the artist and editor, and hoped for the best. I’ve been very fortunate in working with Andrew and John (Keane, artist of KNIGHTCAP: NOVEMBER’S SONG), in that they’ve both been terrific partners and generous collaborators. Together, I think we’re producing one awesome book.

I’ve also been continually amazed by how closely John’s art keeps coming to what I saw in my head when I was writing the script. Seriously—right down to facial expressions, camera angles, the works. It’s like he’s downloading images directly from my mind’s eye. (Which I hope he’s actually not, because that would be creepy. He’s not, though….is he?)

AF: What writing or comic work did you create prior to winning CCCN, and how did those experiences affect the creation of Black Jack and Knightcap?

SC: I’ve never been professionally published, but I was pretty heavily involved with the fanfic community over at CBR for several years, writing short stories and participating in collaborative story arcs. A lot of the groundwork for KC:NS was laid there, as I mentioned above, but it also taught me a lot about things like story structure, character development and motivation, pacing, “showing” as opposed to “telling”, and the give-and-take nature of artistic collaboration. A surprising number of my friends there were either already working writers, or have since gone on to break into comics, film and electronic gaming, so what started as a bunch of friends goofing off between issues became kind of an informal writers’ workshop. It was a really exciting time, and an invaluable learning experience.

A while after that, I worked for about a year on a little-seen webcomic project called “Avatars”, handing both the writing and the art myself, after a few attempts with a couple different artists stalled out. While I’d toyed with scripting comic pages here and there at CBR, this was my first time writing scripts that had to be turned into actual comic pages…by me, with my rather limited art skills. It gave me the opportunity to figure out how to incorporate the visual aspect of things—choosing shots and angles based on word balloon placement, how much dialogue needs to be stuffed into a particular panel, the order in which characters speak, as well as the overall impact and pacing of the page. Sometimes it worked, sometimes it didn’t, but I’d like to think I got better at it as I went along. And while it never really took off, I’m definitely glad I did it, if only so I could apply everything I learned on “Avatars” to the script for “November’s Song”.

AF: If you could actually meet a character from your story in real life, which one would it be, and why?

SC: Fugue, definitely Fugue. Not only because she’s quirky and fun to be around…not only because she has cosmic awareness, and could cheerfully answer all my questions about life, the universe and everything…not only because she could listen to my “soulsong”, hear what the universe intends for me, and tell me exactly what the heck I’m supposed to be doing with my life…but, because the way John draws her, she’s kind of a cutie.

OK, yeah, so now I’m the one being creepy…

AF: If you could only have one form of narrative entertainment in your life (comics, novels, films, videogames), which would it be, and why?

SC: Hmm, tough call. I think about choosing films, and my brain recoils at the thought of never being able to read ‘To Kill A Mockingbird’ again. (Yes, I know there’s a film—a great film, even—but the book is better.) But then I back up and choose novels, and think “Wow, no more ‘Bone’ or ‘Rear Window’? Bummer.”

At the end of the day, though, I think my all-time, desert-island pick would be novels. There’s an intimacy to books that’s lacking in the others, in that you’re actively working with the author to create a world in your imagination. You invest a lot more of yourself in engaging it, whereas film especially is mostly passive, and I think it reaches you on a deeper level as a result. Nothing compares to the exhilaration of a really good book you can’t put down, or that pang of regret you feel when you get to the end, and have to say goodbye to characters you’ve really come to know and love. Not to say that there aren’t films or comic books that haven’t had this effect, but they’re fewer and farther between. Pound for pound, novels have had the greater emotional impact on me.

AF: Is it better to burn out than to fade away?

SC: c) None of the above

_______________

Ever upward, heroes!

Foley


Once more into the breach, my friends, and once again I find myself kind of at a loss when it comes to what to talk about in this here blog. Then again, I was at a loss when it came to the presentation about comic editing to a group of about fifty real editors on Sunday, and that turned out OK. Turns out I actually can spend fifteen minutes talking in ridiculous, nit-picking detail about word balloon placement in two comic panels. And here I thought my wife was exaggerating…

I tried, dear reader, I tried to hard to find something new to enlighten or entertain you, and I came up short. I asked my writers if they’d mind being interviewed, and they didn’t reply. Mind you, I only asked them via e-mail twenty minutes ago, so maybe next week you’ll get to hear from them.

I asked the artists of the books I’m working on if they’d be willing to say a few words about the process*, and they both said something along the lines of, “We’ve got a hard deadline of the end of the month. Find someone else to do your job for you, you lazy #&$*.”

I asked letterer Ed Brisson** if he’d be willing to contribute to a post, but he still isn’t talking to me after that whole Page X lettering disagreement. And besides, he’s got about 400 pages of material to letter in the next three weeks, so he’s pretty busy.

I asked Matt and Jessica and Julian if they had anything they wanted to say–heck, I even asked them what the deal was with CCCN Phase Two, AKA the Big Money Screenplay Award, and all I got back was an e-mail that said, “Who wants to know?”

To which I replied, “Well, I do.”

To which they replied, “We’ll tell you, but only if you promise not to talk about it on the production blog. Or anywhere else.”

To which I replied, “Never mind.”***

Jessica went on to suggest that I talk about “grace under pressure and dealing w. real world deadlines- how to manage expectations w. concerns about quality while still hitting your markers and keeping artists heads from exploding.”

I appreciate her trying to help, but the problem with that topic is, I’m not qualified to talk about it. “Grace under pressure”? Hah! To paraphrase Douglas Adams, when the heat is on, I go to pieces so fast people get hit by the shrapnel.

“Real World deadlines”? I’ve heard of this “real world” thing before–my father mentions it frequently in relation to my getting a “real job”****–but it sounds terrible, certainly no place I’d want to visit if it could possibly be avoided.

Managing expectations, concerns about quality, and still hitting my markers…

I’ve been kind of lucky, in this regard. On the one hand, I’ve got a fantastic group of people working to get these books done on time. Frank Grau had to take a few days away from BLACK JACK O’BREEN to take care of a fairly big piece that’ll get seen by tens of thousands of people, which got me a little worried. But on his return, he started turning in penciled pages at a furious rate–right now we’re one page away from being done with the pencils altogether.

And the weird thing is, the faster Frank works, the better writer John Sullivan and I actually like what he produces. I don’t know if he’s one of those artists who gets caught up in trying to get everything in a panel just right, inadvertently crushing the spark of creativity beneath the bootheel of perfectionism, or if he’s just hitting his stride on BLACK JACK, but he’s really been knocking the ball out of the park this last couple of weeks. Hitting the deadline is going to be tough, it’s going to be tighter than I’d like–but I believe it’ll be done, and, even better, done well.

I really can’t say enough about John Keane’s work on KNIGHTCAP: NOVEMBER’S SONG. He’s a workhorse, cranking out page after page of superhero romcom goodness without so much as breaking a sweat. Actually, he probably did break a sweat–he lives in Ottawa, which, as far as I can tell, was so hot this weekend it actually melted. But John continues to produce page after page with Terminator-like efficiency. We’ve got ten to go, with more than half of those penciled.

And he does it all with class, style and wit. The other day KC:NS writer Stephen Cmelak asked me to pass along his kudos to John. I did so, and got the following reply: “Glad he likes it. I shall add his kudos to my collection. It’s getting quite large, but I think some of them are going off, there’s a weird smell coming from the kudos cupboard.” *****

These guys are producing amazing work, and that leaves me at a loss. I might have something to say about grace under pressure, but working with guys like these, I’m not really feeling that much pressure right now.

I wonder what I’m missing…

Foley

* I didn’t actually ask the artists if they wanted to say a few words. But if I had, I like to think they’d have responded as I claimed they did.

** I also didn’t ask Ed if he wanted to contribute, and in actual fact, Ed is still talking to me. He’s going to start lettering BLACK JACK O’BREEN over Frank’s pencils, rather than waiting for colouring. This will hopefully help him when the inevitable flood of material to letter descends upon him in a couple weeks.

*** I actually did ask about the Greenberg Fund, and while I didn’t get the replies I said I did, I was told that I’m not allowed to talk about it. Jessica was probably feeling bad about that, which could be why she suggested the whole “grace under pressure” thing. That, and she’s never actually seen me when I’m feeling pressured…

**** My father doesn’t bother me about getting a real job. Not anymore, anyway. He’s pretty much resigned to me being a slacker layabout.******

***** This one is actually 100% true and a direct quote from John’s e-mail to me. Not everything I say is an awful lie, you know…

****** But that one was. My father isn’t resigned to me being a slacker layabout. It’s my wife Tiina who’s come to terms with that.


I’ve got nothing to say this week. Which is problematic, for a number of reasons, not the least of which is, I’ve got a production blog post to write. And then, in a couple days, I’m supposed to do a fifteen minute presentation on comic editing at the Editors Association of Canada Conference 2008. And I am not ready.

This is partly my fault, but only partly. Technically speaking, I knew I was going to be part of a panel at the conference for several months. A couple weeks ago, I spotted a flyer for the thing and thought, “Hey, is that the thing I’m supposed to be doing a panel at?” In a fit of cosmic synchronicity that could only be explained by the fact that the panel was going to be happening in the foreseeable future, when I got home I found an e-mail from the person who invited me to the panel in my inbox. He wanted to get together with all the panelists so we could discuss our presentations.

To which I said, “Presentations? Uh, what presentations?” I’ve been on a number of panels at various conferences over the years, and they’ve all been run the same way: everyone sits down, the moderator asks a question, and the panelists talk about it. Or, depending on how much some of the other panelists love the sound of their own voice, they at least try to talk about it. Presentations are a whole other thing. I don’t do presentations well. Never have.

I’ve figured out how to do readings–I’ve only done a few comic readings, but I’ve enjoyed every one of them. I had the privilege a few years back to see cartoonists Seth and Ben Katchor do readings at a local art gallery, which taught me almost everything I needed to know about how to do a good comic reading (as a public speaker, Katchor was amazing) and how not to (Seth was…not so amazing.) But a reading, to my mind, is a form of entertainment–and I actually like to entertain people.

A presentation is something else–it’s intended to inform, educate, or sell something. And these are things that I’m not particularly comfortable with, especially when it comes to doing them publicly via something other than a keyboard. If I wasn’t so bloody tired from the insomnia I’ve been suffering as I try and figure out what I’m going to talk to these editors about for fifteen minutes, I’d be panicking about the presentation right now.

And if I wasn’t panicking about that, I reckon this is a reasonable time to start panicking about deadlines. Specifically, Z2H’s rock-solid, drop-dead deadline of the end of June for the completion of BLACK JACK O’BREEN and KNIGHTCAP: NOVEMBER’S SONG (and every other Z2H book, though I’m not going to panic about those until I’m done panicking about the books I’m directly involved with). There was a Big Editorial Meeting on Friday where all the editors updated each other and Jessica about the state of our books. It was almost a presentation, but I didn’t mind that one, because I actually felt pretty confident about the way things were going.

John Keane’s a consummate pro and I’m convinced the only way he’d miss his KC: November’s Song deadline is if an asteroid fell out of the sky and demolished his house with him in it. Of course, by typing those words, it’s pretty much a cosmic certainty that this will now happen. Sorry, John.

Frank Grau, Jr., is plugging along on BLACK JACK O’BREEN. We’ve refined the approach a little. Now he’s doing all the pencils, then going back and doing all the painted colour. This will theoretically let him build up a rhythm with a specific artistic discipline and cut out any lagtime jumping back and forth between penciling and painting might cause. Frank knows the deadline, and he knows I’m on edge about it, and he still seems confident we can achieve the desired goals without cutting corners on quality.

I hope he’s right. Because, unfortunately, my job as editor is not to help my creators put together the best book possible. My job is to help them create the best book possible under the circumstances. I’ve been on jobs where deadlines forced creators to compromise on quality, and it’s not a pretty sight. Nobody wants to do less than their best work. It’s a poisonous situation for a creative person to be in, a real soul-killing scenario. But when the deadlines loom and the gas bill’s due, sometimes something’s got to give.

I’m not saying that’s going to happen on my books, or any of the Z2H books. Every creator I’m working with has hit the ball out of the park so far. The two Johns, Stephen, Frank, and Ed are making me look like I actually know what I’m doing. But as I said to Z2H office manager Alisia the other day, if I didn’t have something to worry about, I’d just be worried that I was missing something I should be worrying about.

And, you know, I don’t think that’s necessarily a bad quality in an editor. I remember awhile back I was complaining to a colleague of mine about the paper stock a publisher had elected to use for one of my books–without consulting me or my collaborator, even though they’d agreed we’d have a say in it. This associate of mine was of the opinion that I was worrying too much about something that wasn’t that important. The phrase “It’s good enough” was bandied about.

Saturday Night Live producer Lorne Michaels once said something to the effect that “The show doesn’t go on because it’s ready. It goes on because it’s 11:30.” Sooner or later, a creator who aspires to be a professional has to put the work out in front of an audience. Sometimes, they have to do it before they’d like to. And if, as a creator or an editor, I end up having to put something out before I’d like to, the idea that “it’s good enough” won’t offer me any comfort.

What MIGHT offer some comfort is the idea that next time, I’ll do it better. And part of the reason for that is because next time, I’ll have a better idea what to worry about.

Foley


So, how about that last post, huh? That sure got people talking. A couple people, anyway. And the question remains: What lettering approach did the creators of BLACK JACK O’BREEN and I finally decide on?

Well, you’ll have to read the book to find that one out. Ain’t I a stinker?

One more quick lettering thing before I move on–here’s a page from Stephen Cmelak’s KNIGHTCAP: NOVEMBER’S SONG, drawn and lettered by the incomparable John Keane. John’s got a bit of a weird sense of humour, sometimes. He realized there was something off-kilter about panel 2, and he left it this way anyway…

the screaming ass!

Yep, that dude’s butt is screaming.

John agreed to change the placement of the balloon tail in that panel, but there was a sadness in his voice as he agreed to do it, because more than any artist I know, John likes a good screaming butt gag. Who doesn’t, really?

Moving on. While the responses to last week’s post were all interesting, the one that’s stuck with me was this comment, from Mariathedreamer: “I think its (sic) a mistake to underestimate even the newer comic reader and certainly not the best strategy to cater to that newby reader.”

I’ve been thinking about this a lot since I read it. I wouldn’t take any issue with it at all if the subject under discussion was, say, creating depth of character, or an intricate plot. Those are things editors or the companies they represent have been known to stifle, on occasion, something I believe is disrespectful to readers and creators both.

But that wasn’t what was under discussion–what we were talking about was placing word balloons in such a way that any English-speaking reader would intuitively know which one to read first, while retaining the storytelling flow and obscuring the least, or the least important aspects of the art.

And when it comes to that, I actually think that, yes, the best strategy IS to cater to the newbie reader.

Let’s say for the moment that my call on the lettering was correct for the reasons I believe it was correct (I know some of you disagree, but let’s pretend): it’s the optimal placement to allow a new reader to comfortably read the dialogue while taking in and appreciating the visual elements of the piece.

In that case, one could argue that my wanting that placement was an attempt to cater to the newbie reader. What I don’t see is why that would be a problem.

Is a veteran comic reader going to throw down the comic in disgust on seeing my pandering to someone who isn’t used to reading panel by panel? The dialogue’s identical. The only possible difference is the perceived cadence of the conversation–something that relies largely on the perspective of the reader and which I’m not convinced is controllable via balloon placement in any but the most extreme circumstances.

So I just made it easier for a new reader to enjoy the comic I edited, and I can’t imagine doing so lost me any long-time comic readers. I can’t imagine many long-time comic readers would give such a balloon placement much thought at all. Nor should they. The only time an average comic reader–whose primary requirement of a comic is that it be entertaining or otherwise worth the time and cost–will notice a balloon placement is if it isn’t working.

There are a lot more people who aren’t used to reading comics than are. If it doesn’t interfere with the storytelling goals of the creators, why not make a book as readable for them as possible?

As for the perils of underestimating the newer reader: when it comes to creating an accessible reading experience (strictly in the formal sense of, you know, actually being able to read the dialogue in the correct order without having to reread panels), I believe the mistake would be–no, I believe a recurring mistake among many comics editors today IS–to overestimate them.

Several years ago, I got to see comedian Steven Wright perform live in a theatre that seated around six hundred people. In the middle of the show, he told a joke. Well, he told jokes all the way through the show, but this joke landed differently than any of the other ones. I don’t remember the set-up or the punchline; all I remember is that it hinged on the audience knowing that French Post-Impressionist painter Henri de Toulous-Lautrec was short.

At no point during the joke did Wright actually mention Toulouse-Lautrec’s stature. As it happens, I was aware of this trivial tidbit of information. I got the joke, thought it was funny, and howled with laughter…

…Laughter that echoed through a hall that was otherwise dead silent. As far as I could tell, I was the one person in that 600 watching who understood why what Wright had said was funny.

As I see it, one of two things happened on that particular night with that particular joke. Either:

1) Wright overestimated his audience’s knowledge of French Post-Impressionist painters, and the joke failed because of it, or

2) Wright knew not many people would know about TL’s height, and told the joke anyway. Maybe because he thought it was funny, maybe because he wanted to reward those few audience members who’d know what he was talking about. Doesn’t really matter. It especially doesn’t matter to me, because I got the joke.

This means that either the joke failed (because it overestimated the audience) or it succeeded on its own terms, but those terms were created with a different motivation than comedians usually have with their jokes (to get the biggest laugh possible.)

Some comic creators might want to make a book so formally obscure that only a certain kind of reader will be able to follow it. I’d argue that James Turner’s NIL and REX LIBRIS have that sort of quality, as well as much of Dave Sim’s later CEREBUS work and now glamourpuss. Hell, I think some could lump THE HOLIDAY MEN in there.

If Mark and Jessica came to me and said, “Andrew, we don’t just want the books we produce to be solid pieces of entertainment, we want to make sure it’s not going to entertain a non-comics reader,” well, the first thing I’d do is tweak the lettering to make it harder for the non-comic reader to follow.

Actually, that’s not true. The first thing I’d do is try to contain my immediate negative reaction to the idea and ask why they’d want to do that.

I can’t imagine why a company that’s building a community around work that’s not in the traditional North American comic format or genre would want to risk alienating any potential new comics fan. There’s no readers to gain in such a move, and plenty to lose.

So, again strictly on a reading accessibility level, I see no harm in underestimating the potential readership. I do, however, see a great risk in overestimating the ability of non-comics readers to intuitively grasp what long-time North American comic readers have been trained to accept as natural. And I see my own annoyance when I as a reader encounter lettering that hasn’t been given proper consideration in regards to any reader, new or old alike. It’s exactly that sort of annoyance that I want to avoid with my Z2H projects.

Hey, who put this soapbox here? Never mind, here’s some BLACK JACK O’BREEN pencils from Frank Grau, Jr.:

bjo page 6 pencils

Ever upward, heroes, ever upward.

Foley


The Two Ways I Considered Starting This Post:

1) Fear not, gentle reader. The thunderous silence in response to my last post has been heard. Never again shall I try to bestow upon you the wisdom learned over my years, years I say, in the comic industry. I tried to give you the benefit of hard-learned lessons, but clearly it was seen as a dry and useless exercise. I only do this for a living, I’m sure I’ve nothing to offer people in a community who also want to create for a living. It’s OK. I’m a little hurt, but I’ll get over it. (sniff!)

2) Oh, thank god, there’s finally been enough progress on the books that I can start showing some finished art and stop desperately filling entry after entry with the mind-numbingly boring minutiae of the comic creation process. I wonder if anyone’s still reading these things, now? I wouldn’t be…

Whichever beginning I chose to go with, including 3) all of the above, which is what won out, the end result is the same. No more endless rambling from ye olde editor. Instead, I bring you the delicious toppings of our comic book banana splits, the art.

Specifically, I give you the approved pin-ups for both my books. I was seriously tempted not to post the BLACK JACK O’BREEN pin-up, just because I know artist Frank Grau’s dying for the community to see it, and it’s always a good policy for editors to actively aggravate their artists.

Oh, wait, no it isn’t. OK, so you get the BJO pin-up, by Frank, as well as this:

kcnspinup

The KNIGHTCAP: NOVEMBER’S SONG pin-up by artist John Keane.

pin-up.jpg

And that was the long-awaited Z2H debut of the BLACK JACK O’BREEN pin-up (can I please have my cat back now, Frank?).

If these images aren’t enough for you, well, good, because I’ve got more. The official Z2H KNIGHTCAP: NS and BJO galleries are now live. Feel free to pop in and take a look at what we’ve got there.

I wasn’t joking when I said as an editor I do as little as possible. And to prove that, and the fact that I don’t absolutely HAVE to type ridiculously long posts (I don’t, I just like them, I don’t have a problem I’m not listening to you lalalalalalalala) I will sign off…

Now.

Foley


Sadly, ye olde editor is under the weather this week. Sadly for YOE, anyway; Stephen, the two Johns, and Frank all probably see my current suffering as karmic payback for what I’ve inflicted on them over the last few weeks. Even if it isn’t true, I shall wreak horrible vengeance upon them for this perceived slight.

In the meantime, let’s take a look at another of the Things Editors Do (When They Can’t Do Nothing.) Last week, I showed an example of how difficulties arise when writers who are used to thinking in terms of dynamic media have to think in static visual terms. This time around, we’re going to look at another fairly common problem new comic writers run into when approaching a comic script, involving how dialogue and other text can negatively impact the finished comic if the creators involved aren’t entirely familiar with the requirements of the comic page.

And so, I give you the script for Page Five of Stephen Cmelak’s original script for KNIGHTCAP: NOVEMBER’S SONG #1 (then called simply NOVEMBER’S SONG #1):

PAGE FIVE (five panels)

Panel One
A large introductory shot of FUGUE, floating in the air and smiling cheerfully down at KNIGHTCAP without a care in the world, despite the gas station threatening to explode around her. She should be majestic and adorable all at once, like Mary Marvel but with more gravitas. She is surrounded by musical notes (the sound that KNIGHTCAP hears as she hovers there).

FUGUE
WOW, THIS IS QUITE A FIRE YOU’VE GOT GOING, HERE! I WAS ABLE TO HEAR THAT EXPLOSION FROM THIRTY THOUSAND WHOLE FEET UP!

FUGUE
WOULD YOU LIKE HELP PUTTING IT OUT BEFORE IT’S TOO FAR GONE, OR IS THIS THE RESULT OF SOME INSURANCE-RELATED ARSON?

FUGUE
I ONLY ASK BECAUSE, ON SOME LEVEL, THE YOUNG MAN OVER YOUR SHOULDER SEEMS TO BE OVERJOYED AT ITS BURNING DOWN.

Panel Two
A tight shot, angled down, of KNIGHTCAP (still with the COUNTER JOCKEY over his shoulder) staring up at FUGUE (off-panel) in shock and wonder. He’s so taken with her appearance that he seems to have momentarily forgotten about the fire around him. A so-far-untouched gas pump or two should be just visible in the background behind him.

CAP 1
OH WOW, THAT’S FUGUE. THAT’S ACTUALLY FUGUE.

CAP 2
HERE. IN SCARBOROUGH.

KNIGHTCAP
UH…

CAP 3
BE COOL, ERIC. DON’T GO ALL DROOLING FANBOY ON HER.

CAP 4
SAY SOMETHING PITHY.

Panel Three
A reverse angle of panel two, with the gas pumps in the foreground and a recoiling KNIGHTCAP and the hovering FUGUE in the background. A stream of fire shot by KID INFERNO (off-panel) connects with one of the gas pumps, causing it to explode upwards in a geyser of flame. KNIGHTCAP screams as he hurls himself (and the COUNTER JOCKEY he’s carrying) away from it. FUGUE looks at the explosion with a blank expression, but otherwise doesn’t react.

SFX
FWOOOSH!!

KNIGHTCAP & COUNTER JOCKEY
(in unison)
AAAAHHHHH!!

CAP 1
OR, Y’KNOW, SCREAM LIKE A LITTLE GIRL. THAT’LL IMPRESS HER, TOO.

KID INFERNO
(off panel)
WELL, LOOKIT THIS! ANOTHER CAPE!

Panel Four
A tight shot of KID INFERNO striding cockily through the fire, with his flaming fists clenched and held out to either side of him. He sneers up at FUGUE (off panel).

KID INFERNO
AND ONE OF THE JCC, TOO! I MUST BE BIGGER THAN I THOUGHT!

KID INFERNO
AFTER I BARBEQUE YOU, BABE, I’M GONNA BE HUGE IN THIS TOWN!

Panel Five
A two-shot of KID INFERNO and FUGUE, with KNIGHTCAP dragging the COUNTER JOCKEY to safety in the foreground. KID INFERNO holds both his flaming hands up at FUGUE, preparing to roast her, as FUGUE descends gently towards the ground, smiling at him patiently. Musical notes trail after her as she descends. The gas station continues to burn out of control around them.

KID INFERNO
NOW JUST HOLD STILL…IT’LL ONLY HURT FOR A SEC—

FUGUE
IT REALLY BOTHERS YOU THAT YOU’RE NOT, DOESN’T IT? BIG, I MEAN.

FUGUE
IT SHOULDN’T. YOU’RE EXACTLY THE SIZE THE UNIVERSE NEEDS YOU TO BE.

KID INFERNO

KID INFERNO
WHAT?
________________________

Pretty funny stuff, huh? I think so, too. Here’s the problem: this page is, as the kids say, ten pounds of awesome in a five pound bag.

Following this script would result in one of two things: images cropped by word balloons and captions (if the artist and editor weren’t paying attention) or five panels with images the size of postage stamps, drawn to accommodate what is, by modern comic standards, a massive amount of text.

‘Twas not always so. In the days of my youth, North American mainstream comics typically held what is, by today’s decompressed standards, massive amounts of text. It still takes me half an hour to read every word of a mid-run Lee/Kirby Fantastic Four issue, probably twenty minutes to hack my way through a Claremont/Byrne Uncanny X-Men.

Now, if the dialogue in those comics was given the kind of care a Brian Bendis or an Ed Brubaker, say, give their dialogue, this sort of textual density might well be considered good value for money. But unlike Bendis and Brubaker, Lee up through Claremont saw comics as kids stuff, and in many ways they wrote down to the perceived twelve-year-old male reader. They were also working in what’s become widely known as the Marvel Style, which solves one big problem and creates a bunch of new ones–ones that can (mostly) be fixed with the liberal application of lots of text.

Basically a way for writers to foist a lot of the hard storytelling work of comics off on their artists (it allowed Lee to write 8+ titles a month), Marvel Style comic writing has the writer supplying a plot for the story (could be one page long, could be three, could be a phone call, could be a note…), which the artist then interprets, fitting it into a 20-whatever page format as they see fit.

At the time, the writer would come in after the pencils were done and write the dialogue *around* the art–using dialogue and text to explain things that didn’t make sense in the art , adding subtext, and, I sometimes think, generally trying to prove that they were actually contributing something substantial to the creation of the comic by putting more words on a page than were, strictly speaking, necessary. If the panel shows a guy flying in a window, and the caption says “With a shower of glass, a guy flies through the window…”, do we really need the character thinking “I’m flying through a window!”?

It would seem some writers thought we actually did.

Not even Marvel uses the Marvel Style these days, and I thank the Comic Gods for that. Now, instead of having characters explain why there’s suddenly a dinosaur in the bathroom (truthful answer: because the artist likes drawing dinosaurs), the artist is given a fairly detailed breakdown of what’s going to go on a page–a script that generally includes panel breaks and dialogue. In theory, this approach will prevent things like important visual elements being obscured by word balloons. But the theory only works if everyone knows–or, more accurately, if everyone’s in agreement about–how much text a page or panel of a comic can comfortably contain.

There are various rules of thumb for this. In the Z2H Editorial guidelines, editors are advised to suggest writers not have more than fifty words in a panel and no more than 25 words in a given balloon. Personally, I generally try to limit myself to 35 words or less a panel on an average page. There are exceptions to all this, of course–my webcomic, THE HOLIDAY MEN, was approached with a fairly aggressive disregard for what is generally considered acceptable text density for a modern comic panel. But both I and my artist knew that was the approach, and by having the text available prior to the artwork being done, he was able to create art that would work in harmony with, rather than against the text to create what was hopefully an enjoyable reading experience.

My read on Stephen’s original script is that this sort of textual density experimentation wasn’t the effect he was aiming for. I believe that, in an effort to maximize the comedic elements of the first issue, he tried to jam as much funny text into a page as he could–without taking into account how that much verbiage would affect the artwork.

I consulted with Stephen, who, if he didn’t agree with the notion that the dialogue would have to be spread out more than it was to begin with, at least didn’t object to my taking a pass at the script with an eye towards maintaining as much of his text and intent as possible, while creating a framework that would result in a finished product that was more in line with the modern comic storytelling aesthetic.

Or, to put it another way, I was going to, ahem, strongly advise breaking up the final panel of Stephen’s Page Five into at least two panels–one so that Kid Inferno could say his first piece of dialogue with an appropriate visual, and another with him visually, as well as in dialogue, reacting to what Fugue says. (In the end, I believe we actually split that panel into three or four separate images…)

To do this, I broke out the “Track Changes” function of Microsoft Word. Over the years, I’ve come to see this function as a positively indispensable tool for anyone doing anything resembling editing. For those who don’t know, if you set Track Changes right, it makes the text you add to a document a different colour from the normal black. It also doesn’t erase anything that you’re changing–when you delete, it crosses the text out with a line, but leaves it visible. Later, the writer or whoever can go through and accept or reject the changes, making them black, or add more comments of his/her own, which appear in a third colour. It’s a really neat little tool, actually.

The downside of the neat little tool is that it doesn’t reproduce in a blog. So, rather than showing you my redline version of what became Page Eight of KNIGHTCAP: NOVEMBER’S SONG, I’m instead going to show you Stephen’s revision of the script based on my notes. On three. One… Two…

Page 8 (5 Panels)

PANEL 1
A large introductory shot of FUGUE, floating in the air and smiling cheerfully down at KNIGHTCAP without a care in the world, despite the gas station threatening to explode around her. She should be majestic and adorable all at once, like Mary Marvel but with more gravitas. She is surrounded by musical notes (the sound that KNIGHTCAP hears as she hovers there).

FUGUE
WOW, THIS IS QUITE A FIRE YOU’VE GOT GOING! I HEARD THAT EXPLOSION FROM THIRTY THOUSAND WHOLE FEET UP!

CAP 1
OH WOW.

PANEL 2
A head-and-shoulders shot of FUGUE, still hovering in mid-air and smiling happily down at the off-panel Knightcap.

FUGUE
WOULD YOU LIKE HELP PUTTING IT OUT BEFORE IT’S TOO FAR GONE, OR IS THIS THE RESULT OF SOME INSURANCE-RELATED ARSON?

CAP 2
THAT’S FUGUE. THAT’S ACTUALLY FUGUE.

PANEL 3
We pull out to a profile threeshot, FUGUE continuing to hover as she gestures to the COUNTER JOCKEY slung over the shoulder of KNIGHTCAP, who holds his stunned pose from the previous page, and stares up at FUGUE in open-mouthed wonder.

FUGUE
I ONLY ASK BECAUSE, ON SOME LEVEL, THE YOUNG MAN THERE SEEMS OVERJOYED IT’S BURNING DOWN.

CAP 3
HERE. IN SCARBOROUGH.

PANEL 4
A tight shot, angled down, of KNIGHTCAP (still with the COUNTER JOCKEY over his shoulder) staring up at FUGUE (off-panel) in shock and wonder. He’s so taken with her appearance that he seems to have momentarily forgotten about the fire around him. A so-far-untouched gas pump or two should be just visible in the background behind him.

KNIGHTCAP
UH…

CAP 4
BE COOL, ERIC. DON’T GO ALL DROOLING FANBOY ON HER. SAY SOMETHING PITHY.

PANEL 5
A reverse angle of panel two, with the gas pumps in the foreground and a recoiling KNIGHTCAP and the hovering FUGUE in the background. A stream of fire shot by KID INFERNO (off-panel) connects with one of the gas pumps, causing it to explode upwards in a geyser of flame. KNIGHTCAP screams as he hurls himself (and the COUNTER JOCKEY he’s carrying) away from it. FUGUE looks at the explosion with a blank expression, but otherwise doesn’t react.

SFX
FWOOOSH!!

KNIGHTCAP & COUNTER JOCKEY
(in unison)
AAAAHHHHH!!

CAP 5
OR, Y’KNOW, SCREAM LIKE A LITTLE GIRL. THAT’LL IMPRESS HER, TOO.
_______________________

Because this post is already seven pages long and I’m about to lapse into a coma I’ve nicknamed Sheila for reasons too mind-numbingly uninteresting for me to even think about inflicting on you, gentle reader, I’m not going to go into the exact reasons why I chose each basic panel shot, or Stephen’s reactions and changes to my suggestions, or my revisions of those reactions. Instead, I’m going to, at long last, cut to the chase.

Because now we get to start creating an actual comic, rather than the blueprint for a comic. And that’s going to be a lot more interesting than me talking comics craft (which a non-comics fan friend of mine once described thusly: “You know the expression ‘as boring as watching paint dry?’ When you start talking about this stuff, it’s as boring as listening to someone TALK about watching paint dry.”)

It’s time for the wordsmiths to step aside and let artist wunderkind John Keane do his magic. If you’ve stuck it out this long, well, I hope you got something out of the previous rambling, but if you didn’t, you’re about to get the good stuff.

First, John’s rough layout of Page Eight, which is, not entirely coincidentally, KNIGHTCAP’s Page X:

kcnspage8_thumb.jpg

And here’s his inks:

kcnspage8_ink.jpg

While I was typing this blog entry, John actually sent over the coloured version of Page Eight. But for reasons I’m too dopey to figure out right now, all I can make appear here is a thumbnail that leads to nothing. So…yeah. I’ll try and get that up somewhere when I regain consciousness.

I’m coming Sheila, baby, just a few minutes more…

Next week…I dunno. Maybe I’ll get into some of the even more nit-picky elements of comic craft, like word balloon placement (don’t get me started–seriously) or thinking in terms of page turns and reveals. Or maybe I’ll write something interesting. Hey, anything could happen.

Ever Upward, Heroes, Ever Upward.

And to all, a good night.

Foley


Wow, has it been a week already? Really? My calendar isn’t erring on the side of caution and it’s actually Monday or something?

No, huh? OK, OK.

As I recall, when last we met, I was regaling you with the joys of being an editor (the joys revolving mostly around not doing anything.) This week, if memory serves, I was to give some examples of the sort of thing I do to earn the pile of special Zeros 2 Heroes money (or Z2Hbucks, as they’re known around the office) that I roll around in every morning prior to jumping out of a tree and scaring the postman.

And so I shall! Well, one example, anyway.

It seems to me that one of the big things Zeros 2 Heroes offers writers unfamiliar with the craft of comics creation is access to a Real, Honest-to-God Comic Editor. Or, in the case of John and Stephen, to me. You win some, you lose some, boys.

I got lucky; the first professional editor who showed any interest at all in me actually showed a lot of interest. It was a year or two before he gave me my first paying assignment, but during that time he taught me a lot about the craft of comic writing. And then, after I slew him in bloody combat in accordance with the Pennsylvanian Editorial Rite of Passage, I went on and learned a few other things. Strange and useful and frightening things. I learned enough that my fragile ego blossomed into monstrous megalomania. I had reached the state of mind of…An Editor.

Now, anyone with a brain can tell you there are as many ways to write a comic book as there are writers. And, as J.D. Salinger said, “If a girl looks swell when she meets you, who gives a damn if she’s late. Nobody.” At the end of the day, the only thing that matters is that the final, finished piece is as good as everyone involved could make it be given whatever constraints they’re working within. But I do believe there are some basic principles that will make the process easier on everyone, including the writer, the artist, and most importantly, me. And it is these basic principles that I try to convey to writers who don’t know them.

What are some of these basic principles? I’ll show you one in action. Here’s the original panel description for the fourth page of BLACK JACK O’BREEN:

Panel 1: Big splash page. Title at the top, credits at the bottom. We’re on the deck of a sailing ship, off the Irish coast on a dark night. The sails taut in the wind, like pale white ghosts. A couple pinpoints of light from the shore.

Standing at the railing is JACK O’BREEN in boots, long leather trail coat and a battered cowboy hat. Jack’s in his late 20s, tall and slender, a windblown look about him, and a sadness in his dark eyes. At his feet sits a big leather duffel bag.

Beside him, a sailor, MICKEY. Good lad, but a touch thick.

CAPTION
Six months later.

MICKEY
There she is, Jack. The isle of Erin. How’s it feel coming home?

JACK
I’ll let you know.

_______

If I understand things correctly, John’s writing experience has primarily been in the field of screenwriting. There are principles to be applied in that field, too, and he applied one of them in his panel description: he described a scene in an interesting but concise manner. So what’s the problem?

There may not be one. An artist may read that description and interpret in a way that may make the writer happy. But any happiness the writer would feel would be a lucky happenstance, because whatever ends up on the page, it’s not going to be the panel described. It’s pretty much impossible for an artist to draw a panel set at night that includes:
-a boat with ghostly sails,
-the coast with pinpoints of light,
-Jack standing at a railing (presumably looking at the coast in the distance, though that’s not specified),
-with a duffel bag visible at his feet, and
-a windblown look about him, and (and this is the straw that breaks the camel’s back, really)
-sadness in his dark eyes

You try and draw it. Go ahead. I’ll wait.

See?

Part of the Z2H editorial process is doing rough panel and balloon placement thumbnails based on the script. Part of the rationale for that is to give inexperienced writers an idea of how much text can comfortably fit in a panel and on a page. John really didn’t have a problem with his dialogue–he kept things lean, rarely if ever overloaded a panel with more text than it could hold. But he did, on occasion, write panel descriptions as though they were scene descriptions–and while that won’t necessarily lead to tears, the possibility is there.

And that’s where I come in. Here’s my thumbnails for Page Four of BLACK JACK O’BREEN:

bjothumb04

It’s a bit more detailed than most of Z2H thumbs tend to be, but I did it that way for a reason (a reason other than the fact that I’m a compulsive doodler and can’t help myself). Rather than simply telling John something wasn’t going to work, I wanted to offer him a different option–or at least get him thinking in terms of breaking up his scene into drawable panels.

Here’s the revised script for BJO Page 4:

PAGE FOUR (3 Panels)

Panel 1: Across the top. We’re at sea, nighttime. Dramatic angle from water level up the hull of a sailing ship moving through choppy seas. The bowsprit and lines stabbing the night sky, taut white sails a ghostly presence in the moonlight.

CAPTION
Six months later.

Panel 2: Rest of the page, noting the inset Panel 3 below. Title and credits. At the railing with his back to us stands JACK O’BREEN - boots, long leather trail coat and a battered cowboy hat. At his feet sits a big leather duffel bag.

Beside him, a sailor, MICKEY. Good lad, but a touch thick. They’re looking at the Irish coast looming out of the dark. The moonlight glowing on the sea.

MICKEY
There she is, Jack. Ireland. How’s it feel coming home?

Panel 3: Small square inset in Panel 2. Very close 3/4 view of Jack’s face. He’s in his late 20s, a weathered look about him. Quick eyes, but a sadness. He looks out over the water.

JACK
I’ll let you know.
_________

Note that John went one step further than I did, and included a close-up of Jack so we could get a view of his quick, sad eyes. I’m not entirely sure “quick, sad eyes” is something an artist can communicate visually inside a static image–but at least he’s got a fighting chance of doing it inside a 3/4 close-up.

And that’s the sort of thing an editor does. Or at least the sort of thing I do when I’m editing.

More examples may be forthcoming, depending on what the next few days brings.

Foley