Archive for: Our Creative Direction

21 Nov. 2007

Z2H needs Artists

Posted by Jessica under Our Creative Direction | 5 Comments »

With the launch of portfolio tools looming like Christmas, now would be a good time to start polishing those masterpieces. As promised by me two blog posts ago, here is a detailed account of the sorts of things I look for in a Portfolio:

First and formost, lets get this out of the way upfront. All styles can work. Whether you are the second coming of Kirby, a photorealistic painter, or a fast and loose indie penciler, there is a book out there somewhere that would be perfect for your style.

But! While all *styles* can work, not all *quality levels* can work… ;-) So here in a nutshell is what I need to see in your portfolio to prove you’ve got the quality to sustain a 22page comic.

Thing the First
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An impeccable grasp of anatomy and perspective.

This does not mean that you have one or two examples of a perfect figure or a perfect cityscape… it means that all your work is correct in these fundamentals. Some of the clues I look for is eraser marks, lines that have been repeated, or just shaky/tentative lines that suggest the artist is taking too much time thinking about it. Any of us can create a perfect composition given a week to work on it- we need perfection in a day!

If you don’t have a lot of sequential examples, you can still prove that you have the grasp of anatomy and perspective with accurate drawings of landscapes and full figure in action- just make sure you vary the camera angle! Have you ever done life drawing lying underneath the subject? Or sitting on a ladder over top? Probably not- (they might kick you out ;-) but when you are doing your sketches, don’t just plunk yourself in a chair and draw what you see… get up high, get down low, turn upsidedown… in other words, try to emulate the camera angles you see in your favorite sequentials. And speaking of sequentials….

Thing the second
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Intelligent framing/pacing in sequentials.

Pinups are great, but they don’t tell me anything about how you are as a visual storyteller. We can’t rely on the editors to tell the penciler how to set up every frame for maximum drama or we’d never be able to get through a page a day.

You need those sequential samples to prove you’ve got the speed and storytelling skills. If you want to practice, ask for a sample scene from one of the writers on the site and draw it a couple of different ways (just as rough thumbnails.) How can you vary the camera angle, size of frames, juxaposition of panels, etc. to make a page of talking head dialogue into:

a) an inimate romanic encounter
b) a tense conversation where a misspoken work could have deadly consequences
c) a light hearted chat between old friends

Not every sample in your portfolio has to be a finished piece- I’m more comfortable giving you an audition if I can see your process (and you’ll get more useful feedback from the community too!)

Thing the Third
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Wide variety of subjectmatter

Everyone has their favorite things to draw. But when I hear “I only like drawing rocketships and space armies”, or “I only want to do Manga girls” it makes me wonder what they would do if the writer for their “manga girl” book sent the gang to the middle of a space battle for a panel during a daydream sequence. Would they say to the writer “Sorry, I don’t do mechanical things?”

While we do have some niche artists in our fold, a slightly less stellar artist who has versatility is the more valuable catch. Consider including in your portfolio examples of:

Futuristic landscapes
Colonial/Period cities
Forests and Meadows
Detroit slums (no, it doesn’t have to be Detroit ;-)
Suburbs

Animals (real and fantasic)
Children (doing something, not just posing for the picture!)
Old people
Army Guys

Water
Glass
Plastic
Metal
Wood paneling

Cars and Trucks
Airplanes
Spaceships
Weapons (real and fantastic)

Thing the fourth (and last)
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All of the above examples will tell me that you can draw.
Now I need to know if you can draw *fast*. You’ve got to be able to do a page of sequentials per day (some people can do a lot more, but industry standard in North America is about a page a day.)

How do you prove that? Well start by keeping track of the amount of time it takes you to do all of your work, and list that time next to your pieces in your portfolio. But the best way is just to show me lots and lots and lots of sequential examples so that I will know (whether you’ve ever been paid to do this before or not) you can do 22 pages in 30 days if you had to.

So, to sum up- While not all levels of *quality* have a place at Zeros 2 Heroes, all *styles* of art certainly do!

Look for a coming blog post detailing the process behind artist selection in the Comic Creation Nation!


15 Nov. 2007

Collaboration!

Posted by Jessica under Our Creative Direction | No Comments »

I’m starting to see a lot more posts in the blogs and chatboxes by writers looking for artists to collaborate with these days. Which makes sense as comics are a visual medium… and with the pitching in full swing, people are starting to see the effects of a bit of decent artwork on the degree to which people are initially attracted to their pitch. I say “initially attracted” because of course it is ultimately the quality of the story that gets you the audience, but seeing a sexy little thumbnail certainly helps get people’s attention when scanning through the grid of pitches.

In anticipation of the artist tools launch next month, I think it would be great for all the artists to get their names out there by volunteering to help the writers with their thumbnail images. Its a great way to:

a) meet new people in the community
b) show off your “skills” (insert Napoleon Dynamite joke here)
c) help your favorite writers get a leg up

So artists, start a blog posting with your offering! Show a few samples of your work, and let the community know how many thumbnails you are willing to draw. Whether you take it on a first come, first served basis, or just go with your favorites, it’s all good. This is a community where distinguishing yourself as an individual willing to pitch in and help out your fellow fanboy (and fanlady) pays off in the long run…

Cheers,

Jessica Leigh Clark
Creative Director - Zeros 2 Heroes


Hey gang- in keeping with the “introducing ourselves” theme we’ve got going this week, I’ll do just that.

Hi, my name is Jessica Leigh Clark and I’m the creative director here at Zeros 2 Heroes. In the coming weeks I will be posting about topics ranging from the design and look of the site to our process for hiring artists and everything in between. I’m always happy to field questions here, so feel free to post comments to your heart’s content.

As most of you know- part of the Zeros 2 Heroes mandate is to give new and talented artists a leg up in the industry. I’m going to be talking in a lot more detail about how this will work in the near future (as we get closer to the launch of the artist tools) but for now, I’ll give you a quick peek into my process. Behold the 5 things I look for when hiring a new artist for the first time:

1. Talent- this one’s obvious
2. Speed- keep track of the time it takes you to work!
3. Price- know what’s competitive for a new artist starting out
4. Professionalism- be very responsive and punctual
5. Psycho Check- this one’s obvious too ;-)

I’ll break out each of these categories in detail soon, but this’ll give you something to think about for now! Until next week, happy creating…