Archive for: The Brothers McElroy

11 Apr. 2008

The Promised Art.

Posted by josh under Age of Heroes, The Brothers McElroy | 1 Comment »

Hey Guys,

I know I have been promising you all some art, and today I’m going to deliver. So without further ado…

Here is the pinup for Age of Heroes:

AoH Pinup

Excellent job by Craig on the pencils, Luis on the inks, and San on the colors. Here’s a sneak peak at the inks for our first page:

AoH pg4 inks

And not to be outdone, Here is Ronn Sutton’s fantastic pencils on the Minus One pinup:

Minus One Pinup

I am stunned at the work everyone is putting out, and I can’t wait to see what they have next in the pipeline!

Well I’m off. I have to finish packing as I’m flying out to Vancouver so I can finally put a face to all these people I’ve been talking with. It will also be nice to show them I’m not just a santa hat wearing microphone lol.

Cheers,

j


We are just wrapping up the last little bit of colors and inks on the Bros. McElroy. I know you guys are going to love this book! The art should be wrapped up this weekend, with the lettering following shortly. Once again I have a few more pages to show you.

tbm_page_14_colors_1.jpg tbm_page_10_colors_1.jpg

In other news, I also have the priviledge of working with Gregory Robinson to bring Age of Heroes to life. I am really excited out this project, and I will be working with another group of fabulous artists.

Stay Tuned!

j


Well, we are starting to wrap the book up. We’ve got a few pages to ink and color. Diego has done a fantastic job on this one. I have also learned quite a bit about working in this particular process because it is very different to how I have worked in the past as an editor.

I’ve got to get back to work, but I’ll post a couple of colored pages to give you guys an idea of what we’re going to be releasing.

Enjoy!

j

tbm_page_8_colors_1.jpg tbm_page_17_colors_1.jpg


Hey everybody.

As much as I love talking about myself, I want to know what you guys want to know. It can be about anything from writing and pencilling to lettering and prepress. If I don’t know the answer, I will do my best to find it out for you within my contacts.

Leave your questions in the blog, and I will do my best to answer them in future blogs. If I get enough response, I may up the number of blog posts per week.

Take care guys.

j


It’s been a couple of weeks since I gave you an update on what has been happening with the Bros McElroy. Diego has been working his tail off, and we have pretty much finished the book. We are now inking up a storm, and will shortly be coloring it.

I am a little suprised at the amount of time it is taking to complete the book, as I have not had to have a client sign off on each stage of the process in previous books I have edited. Despite the slowdown, this is ensuring that the writer is getting exactly what they want, and their story is being portrayed exactly how they envisioned it.

I am looking forward to working with the various winners of Comic Creation Nation. I have been lurking around the boards, and have read quite a few proposals. There are quite a few good ones out there.

Keep up the good work guys!

j


The Bros. McElroy is moving right along, so I thought I would take the time to update an article I had written earlier to give you insight into what my process is as a writer, and what I look for as an editor.

You’ve got a great idea, wonderful characters, a mcguffin, and a plot is starting to formulate in your head. How do you go from an idea to script? An outline is the tool for the job. Some writers don’t use an outline, and after years of sellable writing under your belt, you may not need to either, but you may find that without one, you will end up either writing yourself into a corner, or finding your story nowhere near what you wanted it to be. Lots of writers do it differently, but I’m going to let you in on how I do it. My method was created through the amalgamation of a few techniques, picking and choosing what I liked and assimilating them into my repertoire.

index cardsGo out and buy some ruled index cards. I would recommend the 4″x6″ size, although it’s up to you. I always stock up in September (along with my note and sketch books) during back to school sales. You will likely want start with around 100 of them. Also go out and get a recipe or coupon organizer, and make sure that it fits whatever size cards you purchased. You will want one that has at least 5 sections, but the more the better. Also make sure that the organizer covers the cards totally, protecting them from spills and other mishaps. Some organizers come with labels to name each section. If yours does, here is what I would start out with:

Characters
World
Props
Plot
Questions

Done? Good. Now let’s get started.

Grab an index card, and on the ruled side write the name of one of your characters. Underneath, fill in some of their vitals, such as eye and hair color, height, weight, nationality, or anything else you may think is important. If they are a superhero, put down his alias, powers, where his hideout is, and even the names of some of his rogue gallery. You can reference other cards you may have. For example, if you were creating a card for Batman, you could put World: Batcave or Prop: Batmobile on it. Repeat this for your entire main and supporting cast. If you run out of room, grab a new card, and just label them 1 and 2. Treat your supporting cast with just as much care and thought as you do your main one. Flat characters (even red-shirts) can ruin your book as much as having your 3 yr old nephew draw it. The opposite side of your card should be blank, giving you the perfect opportunity to doodle a little character sketch. It doesn’t have to be pretty as you’re the only one who is going to see it, but it can give you an overall impression of what your character should look like. Your other choice is to find a printer that can print on the cards, and find reference pictures on the net. Is your character like Angelina Jolie in Mr. and Mrs. Smith? Put a picture of her on the back. Cut pictures out of magazines and glue them on if you have to. Take all your characters and put them in the Characters section of your organizer.

Grab a fresh card. Write down the name of an important location within your story. Using the example of Batman again, I would create a card for Wayne Manor, the Batcave, Gotham City Police Headquarters, The Joker’s hideout, and the Gotham Toy Museum (where the crime will happen). Put down everything important you will need to know about these locations, such as where they are located, physical description, and why they are important to the story. You can also reference other cards like you did with your characters. Once again, the blank side of the card gives you a great opportunity to put a little sketch on it, or reference photos from magazines or the net. Once you are done these, put them in the World section.

Props are anything your characters use or touch that is of importance. A generic prop does not need a card, but unique or important ones do. I include vehicles (batmobile, batwing, bat-mars rover), weapons (batarang, grappling line), accessories (bat-shark repellant), and such things as what the villain is trying to steal or manipulate (the world’s largest cotton candy machine). I would recommend referencing who or what uses the props somewhere on the card as well. Put a sketch on the back, and drop them in the Prop section.

Congratulations, you’re done the foundation. Now you can start crafting your outline. Grab some more cards and stack them in front of you. Start writing down ideas for scenes or panel progressions as they come to you. Don’t worry about the order just yet. Once you have a bunch finished, spread them out on a flat surface in front of you. Move them around and try to put them in some semblance of order. Move them around again and see if there is a better fit. Once you have them laid out how you like them, read over them. Do you find a scene gap between two of the cards that you think needs something to link the two? Grab another card and create that scene, then place it between the cards. Pretty soon you will have your entire series, novel, or story arc laid out in front of you. When you are content with the order, number your cards in pencil.

Now you can take your story, and break it up into sections, such as chapters or issues. While doing this, you may find that you have too much or too little to fill your requirement. Don’t try to force it or pad it. Can you extend or shrink your chapter or issue numbers? If you need to shrink it, can you combine two scenes, or create a new scene that can take the place of two? If you need to expand it, can you think of any more scenes that you can add to you story that won’t simply pad it, but contribute something meaningful? If you can’t, you should seriously consider shrinking it. Once you are content with the breakdown of your story, renumber your cards by issue/chapter and then scene number (i.e. book/chapter 1 scene 1). Now take your cards and put them in the Plot holder.

The questions section is something I heard about through Denny O’Neil. While you are writing or creating your cards, write down any questions that pop into your head about your story. Keep the questions out in front of you while you continue writing. This will ensure that you will answer them later on in the story refinement process. I also use this section to jot down ideas.

This is only one method you can use to lay the foundation for your story. In the end, use whatever works best for you. I prefer this method because it allows me to change stuff around on a whim while being able to revert it later. It also allows for portability. If I’m sitting at a diner and something I see triggers an idea for a scene, character, or prop, I pull out my organizer and pull out a fresh card.

I hope this helps someone out, and I can’t wait to read all the great stories on here. Next week I will talk about crafting a pitch that will help sell your idea to a publisher.

Cheers,

j


We’re moving right along here on TBME. We have a bunch of pages pencilled and are moving on to inks and colors. Diego is a madman and is pumping them out like crazy. Unfortunately there isn’t really anything to show you, but as soon as we have some more finished product to roll out, you will all be the first to know. In the meantime, I am going to repost a blog I posted back in August. Hope you all enjoy it.

The Big and Scary Copywrite Monster!

All over the net and at every Con you hear the same question: How can I protect my work and stop people from stealing my ideas?

There are all kinds of slick ideas on how to create a copywrite on your intellectual properties. A common one passed around is to mail your IP to yourself, and then leave the envelope sealed to prove the integrity of the date stamped on it. The premise is to prove that the work was done and completed at a specific date as shown on the front of the envelope. Unfortunately, a little bit of steam and patience invalidates the integrity of this method. You can try a million ways to do it, but, other than officially registering with your government agency, you are better off just doing nothing. The advantage of submitting said work to a copywrite office is that you have a piece of paper stating that that it is yours.

The Golden Rule: Once you create something, it is copywritten.

As soon as you finish that masterpiece or opus, it’s yours (assuming it’s an original piece). It all boils down to burden of proof. If you find that someone is making money off IP that is extremely similar to yours, you need to find a way to prove that you created it first. If you can prove that the story/art/character is yours, and have something to back that up, you have no problem. By paying the fee and submitting it to your local copywrite office, they will send you a reference numbered legal document dated to show that it is yours. If you can spare the money, and you have great faith in your piece, I would highly reccommend doing this. The cost of a proper copywrite is tiny when compared with the ensuing legal fees to prove the work is stolen.

HowlingMan has created a wonderful group called the “Aspiring Comic Creators Guild”, and a question was brought up about how to share information within Z2H while still protecting it. I believe that posting in the public forums would show a greater burden of proof than sharing PMs because more people are seeing your ideas, so there are more accounts of it. There is obviously a flip side to this though. The more people that see it, theoretically the more chances there are to have your work stolen. There is always a risk when showing your work, but consider this: would you rather risk getting your idea stolen, while getting feedback to create a better and more marketable property, or would you like to have the “greatest story never told” hidden away in your dresser drawer where no one will ever see it?

99.9% of everything created was based upon someone else’s work or ideas. How many painters have painted sunsets? How many werewolf stories are there? Multiply the number of years the human race has been around by the exponentially growing number of us on this wonderful planet, and then determine whether your idea is 100% original. Sure they come along once in a while, but most work is simply an artist’s (writer’s are artists too ya know!) interpretation of the same idea. There’s no shame in that. Some of the greatest works in history are pulled from other peoples ideas. Bram Stoker’s Dracula is a perfect example. It was based upon tales passed around from travelling gypsies.

If you would like to find out more information, here are some great links for you:

Canadian Intellectual Property Office

US Copywrite Office

As more stuff pours out of my brain, I will try pass it along your way. If you have any questions about this, or anything else, please shoot me a message or reply.

Cheers,

j


The past week really highlighted the dedication of our team. In spite of the numerous holidays, Diego was a superstar and managed to get at least 6 pages pencilled. There was a noticeable slowdown in communication between everyone, but that is expected with all the holidays. Unfortunately we don’t have anything new to show you, but we will likely have something to tantilize your taste buds next week.

2007 went out with a bang, and I have a great feeling about 2008. I hope each of you had a great holiday season, and I hope 2008 is a great year for each and everyone one of you.

Cheers,

Josh


Hello Everybody!

I know the first thing that popped into some of your minds was “Hello Dr. Nick”, you pop-culture junkies you! lol.

We have managed to get a lot done on our book in the last week. We have the first 4 pages penciled, and page 1 inked and colored. We are waiting on an update for the letters of page X, but that is rolling right along. Today I wanted to give you a quick peak at each of the steps we used to create page X.

Step 1 - The Script

It all starts here. I receive a copy of the script from my writer, Jay, and I work with him to convert it into a properly formatted comic script. The story was originally a screenplay, so this meant we had to work together to break up the various actions and scenes into appropriate panel descriptions. Sometimes a scene described multiple actions taking place at the same time, and this meant we would have to analyze the scene to determine what we could show on the page, and, in the event of competing actions, which one was more important. Page X’s script looks like this:

PANEL 1

Close up of Divinci Jones’ mouth talking into the phone.

1. JONES: McElroy, you deviated septum… Hello? Hello?

PANEL 2

Jones stands up from behind his desk to leave; behind him, his rather threatening posse also mounts up.

2. JONES: Fucking quai loh. Trying to play hard ball with a fucking whiffle bat.

PANEL 3

We’re at the Hello-Kitty mobile, a dodge viper. It’s detailed with some bizarre happy-fun Japanese anime decals. Puffi and Yama have the hapless Rob. With little ceremony, they bundle him back into the boot of the car.

3. ROB: Wait, wait, wait. Girls – I thought we were partners.

PANEL 4

This panel is shot from Rob’s p.o.v. The girls look saucy.

4. YAMA (panel right): Sure. But it’s only a two-seater.

5. PUFFI (panel left): So you ride in the trunk, Partner.

PANEL 5

The lid is slammed down. ROB’s voice drifts out from the trunk.

6. ROB: I thought we had something. Call me?

7. SFX (car trunk): Wham!

PANEL 6

Close up of Roy cocking his gun.

8. SFX: K-CHIK

PANEL 7

It’s Roy. Alone. Wearing his best gangster threads. With the case at his feet. And his piece in his hand. Roy is still in their flop… but you should change the lighting to make it more dramatic. Kind of “underlit” (film noir convention) to make it look different from the rest of the book. This is Roy trying to move into more of a transcendent state… I wouldn’t say it’s a dream sequence, but it is a certain personal fantasy.

9. ROY: Time for a little date with destiny. And this time, we ain’t going Dutch.

Step 2 - The Layout

Once the script is finished, I reread the entire thing and create what I think will be an appropriate layouts for each of the pages. Julian commented on this in his most recent blog. In a later blog I will explain the process for how I do this. The layout I came up with for our Page X looks like this:

tbm_page_18_pencils_1.jpg

Step 3 - The Pencils

Once the writer has signed off on the thumbnail for that page, I send it along with the script for Page to Diego, and faster than the Flash he sends back the pencils for the page. Sometimes we get it right on the first try, and sometimes it takes a couple, but in the end, we end up with a finished penciled page:

pencils1.jpg

Step 4 - The Inks

Once the the writer is happy with the penciled page, I send it off to the inker. In this case, Diego will be inking his own pencils. I find that inking runs a lot smoother than pencils because there is less room for variation on the page. The art should be the same as the penciled page, although occasionally the inker will add such things as textures and black fills that were previously unseen in the pencils. The final product for inks comes back looking like this:

inks.jpg

Step 5 - The Colors

Once the inks are finished and approved, we send it on to our colorist, in our case Diego again. Coloring can take as many passes as the original pencils. Some of the things we ended up changing were the skin tones of the characters, the lighting, and a few smaller things that added to the successful execution of the final product. Here is the final image:

colors.jpg

I will talk about the next step, lettering, in next week’s blog. We have one slight change to do to the page, and then we will be able to show it.

If you have any questions, leave a message on the blogs and I will do my best to answer it.

Cheers,

j


Hey Everybody,

This is just an update to let you guys know how it’s going with the book. We are still working out a few bugs with the system, but so far everything seems to bee working fairly well. I keep forgeting that my artist is in a different timezone, so we end up losing a bit of time when we have to wait for eah other to wake up. Our page X is at the letterer right now, and everything is right on schedule. I am enjoying working with Diego, our artist, and you will recognize his work form the Z2H Bible.

I am looking forward to the Teletoon chat tonight, but in the meantime, here are a few teasers to tide you over.

Rob Thumbnail Roy Thumbnail

Cheers,

j