Sadly, ye olde editor is under the weather this week. Sadly for YOE, anyway; Stephen, the two Johns, and Frank all probably see my current suffering as karmic payback for what I’ve inflicted on them over the last few weeks. Even if it isn’t true, I shall wreak horrible vengeance upon them for this perceived slight.
In the meantime, let’s take a look at another of the Things Editors Do (When They Can’t Do Nothing.) Last week, I showed an example of how difficulties arise when writers who are used to thinking in terms of dynamic media have to think in static visual terms. This time around, we’re going to look at another fairly common problem new comic writers run into when approaching a comic script, involving how dialogue and other text can negatively impact the finished comic if the creators involved aren’t entirely familiar with the requirements of the comic page.
And so, I give you the script for Page Five of Stephen Cmelak’s original script for KNIGHTCAP: NOVEMBER’S SONG #1 (then called simply NOVEMBER’S SONG #1):
PAGE FIVE (five panels)
Panel One
A large introductory shot of FUGUE, floating in the air and smiling cheerfully down at KNIGHTCAP without a care in the world, despite the gas station threatening to explode around her. She should be majestic and adorable all at once, like Mary Marvel but with more gravitas. She is surrounded by musical notes (the sound that KNIGHTCAP hears as she hovers there).
FUGUE
WOW, THIS IS QUITE A FIRE YOU’VE GOT GOING, HERE! I WAS ABLE TO HEAR THAT EXPLOSION FROM THIRTY THOUSAND WHOLE FEET UP!
FUGUE
WOULD YOU LIKE HELP PUTTING IT OUT BEFORE IT’S TOO FAR GONE, OR IS THIS THE RESULT OF SOME INSURANCE-RELATED ARSON?
FUGUE
I ONLY ASK BECAUSE, ON SOME LEVEL, THE YOUNG MAN OVER YOUR SHOULDER SEEMS TO BE OVERJOYED AT ITS BURNING DOWN.
Panel Two
A tight shot, angled down, of KNIGHTCAP (still with the COUNTER JOCKEY over his shoulder) staring up at FUGUE (off-panel) in shock and wonder. He’s so taken with her appearance that he seems to have momentarily forgotten about the fire around him. A so-far-untouched gas pump or two should be just visible in the background behind him.
CAP 1
OH WOW, THAT’S FUGUE. THAT’S ACTUALLY FUGUE.
CAP 2
HERE. IN SCARBOROUGH.
KNIGHTCAP
UH…
CAP 3
BE COOL, ERIC. DON’T GO ALL DROOLING FANBOY ON HER.
CAP 4
SAY SOMETHING PITHY.
Panel Three
A reverse angle of panel two, with the gas pumps in the foreground and a recoiling KNIGHTCAP and the hovering FUGUE in the background. A stream of fire shot by KID INFERNO (off-panel) connects with one of the gas pumps, causing it to explode upwards in a geyser of flame. KNIGHTCAP screams as he hurls himself (and the COUNTER JOCKEY he’s carrying) away from it. FUGUE looks at the explosion with a blank expression, but otherwise doesn’t react.
SFX
FWOOOSH!!
KNIGHTCAP & COUNTER JOCKEY
(in unison)
AAAAHHHHH!!
CAP 1
OR, Y’KNOW, SCREAM LIKE A LITTLE GIRL. THAT’LL IMPRESS HER, TOO.
KID INFERNO
(off panel)
WELL, LOOKIT THIS! ANOTHER CAPE!
Panel Four
A tight shot of KID INFERNO striding cockily through the fire, with his flaming fists clenched and held out to either side of him. He sneers up at FUGUE (off panel).
KID INFERNO
AND ONE OF THE JCC, TOO! I MUST BE BIGGER THAN I THOUGHT!
KID INFERNO
AFTER I BARBEQUE YOU, BABE, I’M GONNA BE HUGE IN THIS TOWN!
Panel Five
A two-shot of KID INFERNO and FUGUE, with KNIGHTCAP dragging the COUNTER JOCKEY to safety in the foreground. KID INFERNO holds both his flaming hands up at FUGUE, preparing to roast her, as FUGUE descends gently towards the ground, smiling at him patiently. Musical notes trail after her as she descends. The gas station continues to burn out of control around them.
KID INFERNO
NOW JUST HOLD STILL…IT’LL ONLY HURT FOR A SEC—
FUGUE
IT REALLY BOTHERS YOU THAT YOU’RE NOT, DOESN’T IT? BIG, I MEAN.
FUGUE
IT SHOULDN’T. YOU’RE EXACTLY THE SIZE THE UNIVERSE NEEDS YOU TO BE.
KID INFERNO
…
KID INFERNO
WHAT?
________________________
Pretty funny stuff, huh? I think so, too. Here’s the problem: this page is, as the kids say, ten pounds of awesome in a five pound bag.
Following this script would result in one of two things: images cropped by word balloons and captions (if the artist and editor weren’t paying attention) or five panels with images the size of postage stamps, drawn to accommodate what is, by modern comic standards, a massive amount of text.
‘Twas not always so. In the days of my youth, North American mainstream comics typically held what is, by today’s decompressed standards, massive amounts of text. It still takes me half an hour to read every word of a mid-run Lee/Kirby Fantastic Four issue, probably twenty minutes to hack my way through a Claremont/Byrne Uncanny X-Men.
Now, if the dialogue in those comics was given the kind of care a Brian Bendis or an Ed Brubaker, say, give their dialogue, this sort of textual density might well be considered good value for money. But unlike Bendis and Brubaker, Lee up through Claremont saw comics as kids stuff, and in many ways they wrote down to the perceived twelve-year-old male reader. They were also working in what’s become widely known as the Marvel Style, which solves one big problem and creates a bunch of new ones–ones that can (mostly) be fixed with the liberal application of lots of text.
Basically a way for writers to foist a lot of the hard storytelling work of comics off on their artists (it allowed Lee to write 8+ titles a month), Marvel Style comic writing has the writer supplying a plot for the story (could be one page long, could be three, could be a phone call, could be a note…), which the artist then interprets, fitting it into a 20-whatever page format as they see fit.
At the time, the writer would come in after the pencils were done and write the dialogue *around* the art–using dialogue and text to explain things that didn’t make sense in the art , adding subtext, and, I sometimes think, generally trying to prove that they were actually contributing something substantial to the creation of the comic by putting more words on a page than were, strictly speaking, necessary. If the panel shows a guy flying in a window, and the caption says “With a shower of glass, a guy flies through the window…”, do we really need the character thinking “I’m flying through a window!”?
It would seem some writers thought we actually did.
Not even Marvel uses the Marvel Style these days, and I thank the Comic Gods for that. Now, instead of having characters explain why there’s suddenly a dinosaur in the bathroom (truthful answer: because the artist likes drawing dinosaurs), the artist is given a fairly detailed breakdown of what’s going to go on a page–a script that generally includes panel breaks and dialogue. In theory, this approach will prevent things like important visual elements being obscured by word balloons. But the theory only works if everyone knows–or, more accurately, if everyone’s in agreement about–how much text a page or panel of a comic can comfortably contain.
There are various rules of thumb for this. In the Z2H Editorial guidelines, editors are advised to suggest writers not have more than fifty words in a panel and no more than 25 words in a given balloon. Personally, I generally try to limit myself to 35 words or less a panel on an average page. There are exceptions to all this, of course–my webcomic, THE HOLIDAY MEN, was approached with a fairly aggressive disregard for what is generally considered acceptable text density for a modern comic panel. But both I and my artist knew that was the approach, and by having the text available prior to the artwork being done, he was able to create art that would work in harmony with, rather than against the text to create what was hopefully an enjoyable reading experience.
My read on Stephen’s original script is that this sort of textual density experimentation wasn’t the effect he was aiming for. I believe that, in an effort to maximize the comedic elements of the first issue, he tried to jam as much funny text into a page as he could–without taking into account how that much verbiage would affect the artwork.
I consulted with Stephen, who, if he didn’t agree with the notion that the dialogue would have to be spread out more than it was to begin with, at least didn’t object to my taking a pass at the script with an eye towards maintaining as much of his text and intent as possible, while creating a framework that would result in a finished product that was more in line with the modern comic storytelling aesthetic.
Or, to put it another way, I was going to, ahem, strongly advise breaking up the final panel of Stephen’s Page Five into at least two panels–one so that Kid Inferno could say his first piece of dialogue with an appropriate visual, and another with him visually, as well as in dialogue, reacting to what Fugue says. (In the end, I believe we actually split that panel into three or four separate images…)
To do this, I broke out the “Track Changes” function of Microsoft Word. Over the years, I’ve come to see this function as a positively indispensable tool for anyone doing anything resembling editing. For those who don’t know, if you set Track Changes right, it makes the text you add to a document a different colour from the normal black. It also doesn’t erase anything that you’re changing–when you delete, it crosses the text out with a line, but leaves it visible. Later, the writer or whoever can go through and accept or reject the changes, making them black, or add more comments of his/her own, which appear in a third colour. It’s a really neat little tool, actually.
The downside of the neat little tool is that it doesn’t reproduce in a blog. So, rather than showing you my redline version of what became Page Eight of KNIGHTCAP: NOVEMBER’S SONG, I’m instead going to show you Stephen’s revision of the script based on my notes. On three. One… Two…
Page 8 (5 Panels)
PANEL 1
A large introductory shot of FUGUE, floating in the air and smiling cheerfully down at KNIGHTCAP without a care in the world, despite the gas station threatening to explode around her. She should be majestic and adorable all at once, like Mary Marvel but with more gravitas. She is surrounded by musical notes (the sound that KNIGHTCAP hears as she hovers there).
FUGUE
WOW, THIS IS QUITE A FIRE YOU’VE GOT GOING! I HEARD THAT EXPLOSION FROM THIRTY THOUSAND WHOLE FEET UP!
CAP 1
OH WOW.
PANEL 2
A head-and-shoulders shot of FUGUE, still hovering in mid-air and smiling happily down at the off-panel Knightcap.
FUGUE
WOULD YOU LIKE HELP PUTTING IT OUT BEFORE IT’S TOO FAR GONE, OR IS THIS THE RESULT OF SOME INSURANCE-RELATED ARSON?
CAP 2
THAT’S FUGUE. THAT’S ACTUALLY FUGUE.
PANEL 3
We pull out to a profile threeshot, FUGUE continuing to hover as she gestures to the COUNTER JOCKEY slung over the shoulder of KNIGHTCAP, who holds his stunned pose from the previous page, and stares up at FUGUE in open-mouthed wonder.
FUGUE
I ONLY ASK BECAUSE, ON SOME LEVEL, THE YOUNG MAN THERE SEEMS OVERJOYED IT’S BURNING DOWN.
CAP 3
HERE. IN SCARBOROUGH.
PANEL 4
A tight shot, angled down, of KNIGHTCAP (still with the COUNTER JOCKEY over his shoulder) staring up at FUGUE (off-panel) in shock and wonder. He’s so taken with her appearance that he seems to have momentarily forgotten about the fire around him. A so-far-untouched gas pump or two should be just visible in the background behind him.
KNIGHTCAP
UH…
CAP 4
BE COOL, ERIC. DON’T GO ALL DROOLING FANBOY ON HER. SAY SOMETHING PITHY.
PANEL 5
A reverse angle of panel two, with the gas pumps in the foreground and a recoiling KNIGHTCAP and the hovering FUGUE in the background. A stream of fire shot by KID INFERNO (off-panel) connects with one of the gas pumps, causing it to explode upwards in a geyser of flame. KNIGHTCAP screams as he hurls himself (and the COUNTER JOCKEY he’s carrying) away from it. FUGUE looks at the explosion with a blank expression, but otherwise doesn’t react.
SFX
FWOOOSH!!
KNIGHTCAP & COUNTER JOCKEY
(in unison)
AAAAHHHHH!!
CAP 5
OR, Y’KNOW, SCREAM LIKE A LITTLE GIRL. THAT’LL IMPRESS HER, TOO.
_______________________
Because this post is already seven pages long and I’m about to lapse into a coma I’ve nicknamed Sheila for reasons too mind-numbingly uninteresting for me to even think about inflicting on you, gentle reader, I’m not going to go into the exact reasons why I chose each basic panel shot, or Stephen’s reactions and changes to my suggestions, or my revisions of those reactions. Instead, I’m going to, at long last, cut to the chase.
Because now we get to start creating an actual comic, rather than the blueprint for a comic. And that’s going to be a lot more interesting than me talking comics craft (which a non-comics fan friend of mine once described thusly: “You know the expression ‘as boring as watching paint dry?’ When you start talking about this stuff, it’s as boring as listening to someone TALK about watching paint dry.”)
It’s time for the wordsmiths to step aside and let artist wunderkind John Keane do his magic. If you’ve stuck it out this long, well, I hope you got something out of the previous rambling, but if you didn’t, you’re about to get the good stuff.
First, John’s rough layout of Page Eight, which is, not entirely coincidentally, KNIGHTCAP’s Page X:

And here’s his inks:

While I was typing this blog entry, John actually sent over the coloured version of Page Eight. But for reasons I’m too dopey to figure out right now, all I can make appear here is a thumbnail that leads to nothing. So…yeah. I’ll try and get that up somewhere when I regain consciousness.
I’m coming Sheila, baby, just a few minutes more…
Next week…I dunno. Maybe I’ll get into some of the even more nit-picky elements of comic craft, like word balloon placement (don’t get me started–seriously) or thinking in terms of page turns and reveals. Or maybe I’ll write something interesting. Hey, anything could happen.
Ever Upward, Heroes, Ever Upward.
And to all, a good night.
Foley